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morons.
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Posted - 2012.05.13 14:08:00 -
[1] - Quote
Kaaeliaa wrote:
The problem I see with this is that buffing Cap Booster modules/charges will also buff RR (and a lot of other activities), which, in a lot of opinions, is a bit over-the-top already.
I don't think the OPs idea is not that bad, and I don't think RR is the real problem here (capchains). However, my Bhaalgorn would love smaller cap booster charges. Why not just decrease the amount of cap used by active tanking mods? It doesn't change too many issues unrelated to active tanking, except the benefit of having more cap available for other mods.
Quote: If you want to buff active tanking, buffing the active tanking modules or mechanics themselves is probably the more sensible idea. I believe the advent of buffer tanking in PvP came with the massive lag of fleet fights back in the day. By the time people noticed they were primaried and hit their active tanking modules, they wouldn't activate in time. It wasn't just because of huge alpha, although that has also played its part. Now that we have time dilation, that particular disadvantage of active tanking in fleet fights has been eliminated.
Subcap local active tanking has never been used in large fleet fights because it tips over too easily with increasing numbers - a passive tank will always soak up X amount of damage, regardless of how many people are primarying the target.
Unless CCP would implement some kind of diminishing returns for primaries like a decrease in signature radius the more people are hitting the ship due to the signature becoming blurred because of all the explosions and interference, it will never beat a passive tank with RR in fleet battles and will never be viable - and even then it would be alphad before the effect kicks in.
I agree lag would have made it impossible anyway, but usually there's far too few ships necessary to primary one of it's class to push an unboosted active tank over to ever make it viable in bigger engagements.
In general, I'd agree that active tanks (especially armor) could use some love, but it's hard to accomplish. I don't think the OPs idea is bad at all, but I agree it would affect too many other factors.
edit: On a side note I'm quite interested how the new tanking mods will turn out - are they on Sisi yet? You know... morons. |